Look at this! There´s a bunch of new stuff going on! Doesn´t it look great?
We have been working hard, and in this
short video I can show you a lot of things we did actually. For one,
what you just saw is a core mechanic of the later gameplay: While
placing the lines and cuts, you only have a checkered paper so that
you can concentrate and calculate better. But thats kind of boring
right? So when you finish the puzzle, you are rewarded with a colored
texture on the model! You can even download the texture and print it
out to create your own real Kirigami. We were all amazed at how fast
Sven managed to create this effect of fading the texture onto the
model, he is doing a great job!
Texture:
This is the beta texture I, Pia,
created for our pyramid. It is not yet final, but shows the style we
are going for. To keep the connection to paper and crafting arts, we
decided to make the textures look like folded paper or cardboard, the
kind you can get from crafts shops. So in essence, we are making a
Kiri-Origami game with Kirigami mechanics and Origami visuals! Best
of both I´d say :)
Prototype:
There are also a few more additions to
the prototype mechanics, you can now move the pattern by an offset or
erase lines in the case you have made a mistake, as well as move the
camera around for larger patterns. These functions will be expanded
to include zoom too at a later point.
Patterns:
Here is just a small preview of one of
the levels! Its a small couch and a side table. We want to have 10 levels of increasing difficulty and
this would be a rather easy pattern for the game - and I just love
the idea. As you can see, we are only utilising straight edges,
diagonals and curves are limited due to programming restrictions. But
even so, you can still make interesting, pretty concepts!
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