Freitag, 6. Dezember 2013

Ingame Art & Texturing



Look at this! There´s a bunch of new stuff going on! Doesn´t it look great?
We have been working hard, and in this short video I can show you a lot of things we did actually. For one, what you just saw is a core mechanic of the later gameplay: While placing the lines and cuts, you only have a checkered paper so that you can concentrate and calculate better. But thats kind of boring right? So when you finish the puzzle, you are rewarded with a colored texture on the model! You can even download the texture and print it out to create your own real Kirigami. We were all amazed at how fast Sven managed to create this effect of fading the texture onto the model, he is doing a great job!

Texture:

This is the beta texture I, Pia, created for our pyramid. It is not yet final, but shows the style we are going for. To keep the connection to paper and crafting arts, we decided to make the textures look like folded paper or cardboard, the kind you can get from crafts shops. So in essence, we are making a Kiri-Origami game with Kirigami mechanics and Origami visuals! Best of both I´d say :)

Prototype:
There are also a few more additions to the prototype mechanics, you can now move the pattern by an offset or erase lines in the case you have made a mistake, as well as move the camera around for larger patterns. These functions will be expanded to include zoom too at a later point.

Patterns:

Here is just a small preview of one of the levels! Its a small couch and a side table. We want to have 10 levels of increasing difficulty and this would be a rather easy pattern for the game - and I just love the idea. As you can see, we are only utilising straight edges, diagonals and curves are limited due to programming restrictions. But even so, you can still make interesting, pretty concepts!

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